Codes for Smash Bros Brawl

GAME IDs:
RSBE01 - North America and Japan (NTSC)
RSBP01 - PAL regions

Now that you know how to use codes.. here we go with the mostly awaited game I guess. Only character modifiers are high (those include size codes) and camera modifiers. All codes work with either USBGecko or GeckoOS, and are region independent if not specifically marked!


Credits

It's only fair to include the names of the guys who made the codes:
Y.S.: Identifier codes for Japanese version, character modifier content codes, unrestricted pause camera in Japanese version
Link: testing character mods in NA version, porting identifiers to EU version, porting unrestricted pause cam to NA and EU verion

There are many more codes! I used those which are kinda relevant for VGGTS World. So go on and grab them!


How to install codes

If you already know what to do, click here to jump to the codes
All snapshots in this section were taken with a Nintendo DSi camera.


Step 1: Creating the text file

Open up Notepad or any other program you use to create or edit TXT files. Now, on the very first line of the document, put the GAME ID in as seen above. So if you're playing the NTSC-U version of SSBB, you would type RSBE01. For the PAL version, type RSBP01. Now hit Enter to go to the next line.

By popular request, here is a handy link to help you find GAME IDs for other Wii games. Another link here for GameCube games.

For line two, enter the name of the game. In this case, Super Smash Bros. Brawl. It doesn't have to be exact, just as long as you don't type in something that confuses you. Now hit Enter TWICE.


Step 2: Inputting the codes
The next line (line number 4) will be the name of the first code, like Mushroom Stacker for example. Again, type whatever you want as long as it's nothing vague. Hit Enter once.

Now type (or copy and paste from this page) in the codes themselves. Remember to seperate each code with the Enter key.

To add another code, hit Enter twice after the last code, and type the name of the new code (then the code itself like before). When you are done, you can save your TXT file. It can be any name you want, but to make things easy on yourself, I would name the TXT file after the game you are using cheats with.

Now put the text file you just made into the TXTCODES folder on the root of your SD card (make that folder if you don't have it already).


Step 3: Selecting the codes you want
Before proceeding, make sure you have a CODES folder on the root of your SD card, otherwise you'll have problems. If you don't have it, create that folder.

Now, place the SD card in the SD card slot on your Wii. Power the Wii on and start Homebrew Channel. Then start the Cheat Manager app, which hopefully you have installed on your SD card by now:

Once Cheat Manager is running, you should see a list of files inside the TXTCODES folder:

Choose the text file you are looking for with the A button (again, in this case it's Super Smash Bros. Brawl). You'll see a list of the codes in that text file:

To activate the code you want, press the Plus button (+) on your Wii Remote. To deactivate a code, press Minus (-). Codes that you want to be active will be marked with [+], and deactivated codes are marked with [-].

VERY IMPORTANT. Your changes will not be saved until you generate a GCT file, the actual cheat file that GeckoOS will read. When you are done choosing what codes you want activated, press the 1 button on your Wii Remote.

All done! Press any key to go back to the code list. You can repeat this entire step if you want to set up GCT files for other games (with a TXT file full of codes), but if you are all finished, press the Home button to return to the Homebrew Channel.


Step 4: Running GeckoOS
Once back in HBC, search for the GeckoOS application:

If you haven't already, insert the game disc. Now press A while highlighting Launch Game, and away you go! If everything went according to plan, you should see the text below as the game disc boots up.

If the codes do not work, you have either typed them in incorrectly or Ocarina may not be enabled. To see if Ocarina, the cheat engine itself, is activated, go down to Config Options, and move down to SD Cheats, making sure it is set to YES.


XXXXXXXX = Floating point number.. Examples:
0.05 = 3D4CCCCD
0.25 = 3E800000
0.5 = 3F000000 (Half size)
1.0 = 3F800000 (Normal Size)
1.5 = 3FC00000
2.0 = 40000000 (Double Size)
2.5 = 40200000
3.0 = 40400000 (Triple Size)
3.5 = 40600000
4.0 = 40800000 (Quadruple Size)
5.0 = 40A00000
6.0 = 40C00000
8.0 = 41000000
10.0 = 41200000
16.0 = 41800000
20.0 = 41A00000
32.0 = 42000000
64.0 = 42800000
It is not recommended to go above 64.0 for Character Size as that
is approximately the size of New Pork City

Character modifiers

This is IMPORTANT!!! All codes follow the following structure:

[player identifier]
[Code content]
E0000000 80008000 (end line)

*Player identifiers*

North American AND Japanese version:

P1: 4A000000 90180F20
P2: 4A000000 90180F7C
P3: 4A000000 90180FD8
P4: 4A000000 90181034
P5: 4A000000 90181090 (multi-man)
P6: 4A000000 901810EC

European version:

P1: 4A000000 9018F140
P2: 4A000000 9018F19C
P3: 4A000000 9018F1F8
P4: 4A000000 9018F254
P5: 4A000000 9018F2B0
P6: 4A000000 9018F30C

Possible code contents:

Size modifier:

Size modifier:
140000D8 XXXXXXXX
Character modifier:
Character Modifier:
10000098 000000XX

XX
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed
2F ZakoBlue
30 ZakoYellow
31 ZakoGreen
32 Mario

Status modifiers:

100000B3 000000XX
100000B4 000000YY

XX
+04 Invisible
+10 Metal

YY
+01 Reflect
+02 Curry
+04 Flower
+08 Bunny hood
+80 HP

the + stuff means: +04+10=14 --> Invisible+Metal

Color Modifier:

1000009D 000000XX

00~05 Normal 6 colors
06~0B Wario's 6 colors
0C Dark (doesn't work on all characters)

Dark character:

140000B4 00E81219
Only works with some characters!

Gravity modifier:

140000E0 XXXXXXXX

XXXXXXXX = Floating point number

Defense ratio modifier:

140000D0 XXXXXXXX

XXXXXXXX = Floating point number
C0000000 Almost Invincible

Attack Ratio Modifier:

140000CC XXXXXXXX

XXXXXXXX = Floating point number

I admit this is some pretty tough stuff.. so let's make an example: player 1 should be double size Zelda. And we're using a European version:

4A000000 9018F140 [start line for P1 European version]
10000098 0000000E [forces Zelda]
140000D8 40000000 [double size]
E0000000 80008000 [end line]

Player 2 4x-size Peach would go like this. Again, we're using a European version:

4A000000 9018F19C [start line for P2 European version]
10000098 0000000D [forces Peach]
140000D8 40800000 [double size]
E0000000 80008000 [end line]

Result will be:


Everything supersized

Double-Sized Characters and Items [WiiMaster]
04AD76C0 40000000
 
Coded by spunit262, edited by Wiimaster.
 

Triple-Sized Characters and Items [WiiMaster]
04AD76C0 40400000
 
Coded by spunit262, edited by Wiimaster.
 

Quadruple-Sized Characters and Items [WiiMaster]
04AD76C0 40800000
 
Coded by spunit262, edited by Wiimaster.

Assist Trophy/Pokémon size changers (beta)

NOTE: Modifier codes (the ones under the size mod codes) are optional and should only be used if you want a specific Assist Trophy or Pokemon to appear.

Assist Trophy size mod (NTSC-US):
C2718B84 00000005
3E608000 62731550
2C120086 41800010
2C1200B1 41810008
C0330000 D023004C
60000000 00000000
04001550 XXXXXXXX

Assist Trophy size mod (PAL):
C2713B04 00000005
3EE08000 62F71550
2C120086 41800010
2C1200B1 41810008
C0370000 D023004C
60000000 00000000
04001550 XXXXXXXX

Assist Trophy modifier (NTSC-US):
4A000000 90180F08
14000054 YYYYYYYY
E0000000 80008000

Assist Trophy modifier (PAL):
4A000000 9018F128
14000054 YYYYYYYY
E0000000 80008000

Assist Trophy - YYYYYYYY values:
01000000 Tingle
02000000 Waluigi
04000000 Dr. Wright
00010000 Metroid
00020000 Nintendogs
00040000 Mr. Resetti
00080000 Isaac
00100000 Saki Amamiya
00200000 Shadow
00400000 Stafy
00800000 Infantry and Tanks
00000100 Lakitu
00000200 Knuckle Joe
00000400 Hammer Bro.
00000800 Helirin
00001000 Kat & Ana
00002000 Jill & Drill Dozer
00004000 Lyn
00008000 Little Mac
00000001 Andross
00000002 Barbara
00000004 Gray Fox
00000008 Custom Robo
00000010 Samurai Goroh
00000020 Devil
00000040 Excitebike
00000080 Jeff
 

Pokémon size mod (NTSC-US):
C2718B84 00000006
3E608000 62731550
2C120062 4180001C
2C120085 41810014
C0330000 2C120075
40820008 D0230418
D023004C 00000000
04001550 XXXXXXXX

Pokémon size mod (PAL):
C2713B04 00000006
3EE08000 62F71550
2C120062 4180001C
2C120085 41810014
C0370000 2C120075
40820008 D0230418
D023004C 00000000
04001550 XXXXXXXX

Pokémon modifier (NTSC-US):
4A000000 90180F08
14000050 YYYYYYYY
E0000000 80008000

Pokémon modifier (PAL):
4A000000 9018F128
14000050 YYYYYYYY
E0000000 80008000

Pokémon - YYYYYYYY values:
00000001 Torchic
00000002 Celebi
00000004 Chikorita
00000008 Entei
00000010 Moltres
00000020 Munchlax
00000040 Deoxys
00000080 Groudon
00000100 Gulpin
00000200 Staryu
00000400 Ho-oh
00000800 Jirachi
00001000 Snorlax
00002000 Bellossom
00004000 Kyogre
00008000 Latios & Latias
00010000 Lugia
00020000 Manaphy
00040000 Weavile
00080000 Electrode
00100000 Metagross
00200000 Mew
00400000 Meowth
00800000 Piplup
01000000 Togepi
02000000 Goldeen
04000000 Gardevoir
08000000 Wobbuffet
10000000 Suicune
20000000 Bonsly


 

UNRESTRICTED Pause camera modifier

I included this code because it allows for much more awesome screenshots! Works for Diorama mode too!

North American version:

040A7D60 4E800020
04109D88 38800001

European version: (code fixed)

040A9444 4E800020
0410B500 38800001

ORIGINAL CODE (only to be used if above code does not work):
040A9424 4E800020
0410B4E0 38800001

Japanese version:

04109E00 38800001
040A7CF8 4E800020


Nosebleed anyone? ;)


Mushroom/Lightning Stacker

Well, here it is. The coolest code ever invented for Super Smash Bros. Melee on GameCube is now available in Brawl!!! Like in Melee, this code stacks up the effects of the super mushroom, poison mushroom, and now lightning bolts! For example, if you were to touch another super mushroom even in giant state, you will double in size yet again! Another super mushroom, double yet again! The size will remain even with a real-time character change (Zelda<>Shiek, Samus<>Zero Suit Samus, Pokémon swaps, etc.)

Like in Melee, dying will also reset your size but this is way it is intended to be. The size will also reset when going through a door in the Subspace Emissary.

Also, replays will NOT be saved correctly. They'll certainly work while the codes are active, but once the Wii is reset, any replay that originally used this code will behave erratically unless the code is active (this also applies vice versa, normal replays may act strangely with the codes active).

Codes by Link and BlazingBarrager.

North American (NTSC-U) version:

C28960E8 00000007
7C23052E E3E10018
2C1E0000 41820024
80DE00D8 80C60064
80C60020 80C6000C
A9460002 1D4A0008
394A0020 7C22552E
60000000 00000000
C281C7B0 0000000D
2C1D0000 41820058
821D00D8 82100064
82100020 8210000C
ABF00002 1FFF0008
3BFF0020 81C30030
7DFF1214 836F0004
7C0ED800 41820014
91CF0004 C02304A0
D02F0000 4800001C
820F0000 2C100000
4182000C C02F0000
48000008 C02304A0
60000000 00000000
04842C74 38800000
04842C94 38800000
04842A2C 38800001
04B88804 3F3504F3
04B88808 3F3504F3
04B88DFC 3F3504F3
04B88E00 3F3504F3
20666928 00000001
085A9340 00000000
200F0004 00000000
E0000000 80008000

European (PAL) version:

C2891568 00000007
7C23052E E3E10018
2C1E0000 41820024
80DE00D8 80C60064
80C60020 80C6000C
A9460002 1D4A0008
394A0020 7C22552E
60000000 00000000
C28177E4 0000000D
2C1D0000 41820058
821D00D8 82100064
82100020 8210000C
ABF00002 1FFF0008
3BFF0020 81C30030
7DFF1214 836F0004
7C0ED800 41820014
91CF0004 C02304A0
D02F0000 4800001C
820F0000 2C100000
4182000C C02F0000
48000008 C02304A0
60000000 00000000
0483E0F0 38800000
0483E110 38800000
0483DEA8 38800001
04B84808 3F3504F3
04B84804 3F3504F3
04B84DFC 3F3504F3
04B84E00 3F3504F3
20660028 00000001
085AB100 00000000
20070004 00000000
E0000000 80008000

 


"Growth factor"

This code changes the multiplier of a Super Mushroom, Poison Mushroom, or Lightning Bolt (depending on which codes you use, of course). Basically, you can change how much a character will grow or shrink when using these items, overriding how the game normally changes size.

Codes by Link and BlazingBarrager.

North American (NTSC-U) versions:

Super Mushroom:
04B88800 XXXXXXXX
[default: 3FD9999A]

Poison Mushroom:
04B88808 XXXXXXXX
[default: 3F000000]
* In case the stacker is on, this value gets overwritten with 71% (3F3504F3) - this has technical reasons because the game seems to execute the shrink command twice.. while in regular game mode you still appear with 50% of your size, with the stacker it would be only 25%

Normal Lightning (shrinking you or enemies):
04B88824 XXXXXXXX
[default: 3F000000]

WTF Lightning (enlarging enemies):
04B8881C XXXXXXXX
[default: 4019999A]

 

European (PAL) versions:

Super Mushroom:
04B84800 XXXXXXXX
[default: 3FD9999A]

Poison Mushroom:
04B84808 XXXXXXXX
[default: 3F000000]
* In case the stacker is on, this value gets overwritten with 71% (3F3504F3) - this has technical reasons because the game seems to execute the shrink command twice.. while in regular game mode you still appear with 50% of your size, with the stacker it would be only 25%

Normal Lightning (shrinking you or enemies):
04B84824 XXXXXXXX
[default: 3F000000]

WTF Lightning (enlarging enemies):
04B8481C XXXXXXXX
[default: 4019999A]


Switch off Peach's dress

North American (NTSC-U) version:

48000000 XXXXXXXX
DE000000 80009380
58010000 00000148
10000003 00000000
E0000000 80008000


XXXXXXXX is depending on which player you are:
80672FA8 - P1
80672FB4 - P2
80672FC0 - P3
80672FCC - P4

European (PAL) version:

COMING SOON


Diorama Mode: Trophy Size Modifier

S1 to S4 data has to be replaced with floating point values. If you remove them. Your game WILL crash.
Now for example: 40000000 is double size.. 3F800000 normal.
If tropy one should be double size and the rest normal.. your last two lines would be:

40000000 3F800000
3F800000 3F800000

North American (NTSC-U) version:

C316D8CC 00000005
2C1E0004 40800018
57CE103A 65CE8000
61CE14E0 C00E0000
48000008 C0190034
60000000 00000000
060014E0 00000010
S1S1S1S1 S2S2S2S2
S3S3S3S3 S4S4S4S4

S1S1S1S1 = Size of trophy 1
S2S2S2S2 = Size of trophy 2
S3S3S3S3 = Size of trophy 3
S4S4S4S4 = Size of trophy 4

Deactivate trophy collission:
--Allows you to move trophies through each other
0516E588 FC207090
0516E688 FC207090

European (PAL) version:

C31617C0 00000005
2C1E0004 40800018
57CE103A 65CE8000
61CE14E0 C00E0000
48000008 C0190034
60000000 00000000
060014E0 00000010
S1S1S1S1 S2S2S2S2
S3S3S3S3 S4S4S4S4

S1S1S1S1 = Size of trophy 1
S2S2S2S2 = Size of trophy 2
S3S3S3S3 = Size of trophy 3
S4S4S4S4 = Size of trophy 4


Deactivate trophy collission:
--Allows you to move trophies through each other
0516247C FC207090
0516257C FC207090


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